Mabla is a game studio I started with Embla Flatlandsmo in 2023. She is a developer and handles all code-related tasks while I do everything visual and (eventually) marketing.
We are currently in early development working on our first game, a roguelike deck builder. Both of us are doing this parallel to other full time jobs, so development is somewhat slow, but we are on track to have a demo release on Steam in 2025.
Presented is some of the work I have done here so far.
The logo is a silhouette of Embla and I.
Here are some screenshots of the game in its early state, showcasing drafts for both different game assets and the UI.
Here are some design concepts showing one of the playable characters, a pigeon warrior, and one enemy.
Here are some early concept designs of the card frame and example card art.